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EMPIRICAL FORMATIONS
Code PSC010
The technical evolution
brings new conditions and a radical rethinking of our interactions and
concerns of the ecosystem, is demanded. The project referes to how architecture
could operate as a phenomena in nature. New forms can be generated by
using the empiricism of how organic matter adapt and transform in respond
to the environment.
TARGET
Morphing has a genetic character. It's like cross-breeding alchemical
materials through codes in the Ecosystem.
By learning from the
disciplines that attend to
morphogenesis, creating a generative model for
architecture, is possible.
In terms of genetic
engines of artificial life, valid contributions could be brought out even
to the physical world.
A simulation in this physical structuring could function as a kind of
reverse empiricism,
THE EMPIRICISM OF THE POSSIBLE.
By selecting my own
codes and letting them operate
in it's own system, new forms are carried out. These are
in a complete adaption and consideration to the
environment, in space and time.
In this case environmental
responsibility is the building's ability to respond to as many of the
known constituents of a locality as possible. But here it's not just the
sun and energy concerns, but also, for example the morphological ones,
as in contact with water or soil.
The environmental influences
could bring out
details such as; water-wall, dunes, phosphorescent micro-organisms, future
plants etc.
Nature's highly complex
systems are too complex for anyone individual to understand.
A selected coding system, according to sample with ecological adaption
is required.
ACHIEVEMENT
In theory Cuboides have different "use values". They develope
in a given dynamic Landscape. Sequentially they transform in every new
position they are located in along their orbit. The transformation comes
out of various existing or potential needs of the Cuboide's ecological
adaption, coded as "use values".
The Cuboides are sign
coded to read each location's conditions. As an eye, cameras are placed
in each Cuboide, and views in all directions. A picture is transferred
and causes an adaption of the Cuboide's envelopment. All geographic information
is selected in the Cuboides' memory.
The information can
be translated from the landscape's materialmap, since they respond to
patterns or RGB-colours. If another Cuboide intersects the picture, it's
material information is included in the rendering.
The sign codes are mapped
out in a cross-over operation and programmed to carry out certain tasks
in each position.
Envelopments differs to infinity through time from the sequence of images,
describing motions in space
THE SIGN CODES: MOVEMENTS
AND RENDERING
blue WATER each Cuboide renders 200 pictures
green SOIL out of 200 given positions in one
blue-green SWAMP given orbit and per generation
yellow-white SUN
black SKY
red CUBOID MATERIA
THE GRAPHIC TASK AND THE TRANSFORMATION:
TASK TRANSMISSION SCALE
ERASE CUT OUT black=COMPLETLY
black-white=FADING
DISPLACE STRETCH OUT/EXTEND blue=60%
green=40%
blue-green=50%
EXPANSION EXPAND IN ALL DIRECTIONS according to RGB colours
CONCLUSION
By understanding and using information from Nature, one can better understand
what kind of spaces they offers us to construct.
The fundamental structure
is given, without falling back on sacred geometries of past ages. The
materials are taken from space itself.
An adaption to the dynamic
ecosystem is
the EVOLUTION of the physical world.
This engagement makes
architecture more relevant to the world and more in keeping what is sensed
as
A NEW CONDITION.
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